Return to Castle Wolfenstein: Tides of
War
2004
From the time I opened the box, I knew that "Return to Castle
Wolfenstein" had the makings of an Instant Classic.
That's because despite a by-the-numbers single-player experience,
complete with so-so graphics, sometimes-atrocious enemy A.I. and a
score that is hardly worth a $50 asking price, the Xbox Live
component of "RTCW" is simply amazing. Seriously, my buddy
Ross and I were playing this game online with other people for hours
on end, for weeks at a time, and I was surprised that I was still
loving the game three months after I bought it.
Play mechanics are simple. If you have ever played any
version of "Doom", "Quake", or the original "Wolfenstein 3-D", then
first-person shooter controls for this game are a piece of cake.
Shoot bad guys, pick up weapons, kill more bad guys, find occasional
health pack. In the online version of the game, things get
interesting, mostly thanks to an ingenious communication system that
combines your Xbox Live headset and your D-pad, which allows you to
call out for ammunition or health packs from your teammates.
And, unlike other games I have played where it doesn't seem to
matter what character classes you play with, "RTCW" makes the most
of its four character classes to make your up-to-eight-person squad
important in its planning. There's the lieutenant, who carries
ammo (in online mode, there is no ammo just lying around on the
ground) and can call in air strikes for maximum area damage; the
medic, who carries around meds; the engineer, who is needed for when
missions call for someone to arm dynamite; and the soldier, the only
person that can carry around a rocket launcher, heavy machine guns,
sniper rifles and the like.
You almost have to play with lieutenants and medics, but on
certain missions, you can't complete objectives without an engineer.
This leads to people always in touch with each other, and on the
game's best levels, like Beach Invasion or Village, you are going to
have to always coordinate with your teammates, especially on
defense. One side always plays as the Axis team, and one plays
as the Allied side...I never thought that being a Nazi might be so
much fun.
If you have an Xbox Live connection, you probably already have
this game. If not, what the fuck are you waiting for?
Rating: Opening Weekend
Feedback? Comments? Salma Hayek's digits?
justin@bellviewmovies.com
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
"$40": Usually
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
"eBay": This
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
Seconds."
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
"Dogshit":
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience
for you!