"Dead Space"
11/4/08
I will give "Dead Space" credit--it knows exactly what it is, and
attempts to do nothing, literally nothing, more.
The game, developed by EA, is a spookfest that takes place on a
mining ship in the distant future. An engineer (you) and two
crew members are stranded on the ship, where it appears that a nasty
infestation has taken place and a lot of the crew members have been,
well, reanimated. Terror ensues.
Taking place from a third-person perspective, "Dead Space" has at
least a half-dozen legit jump scares and a world of "What the hell's
behind that corner?" moments. The game's main angle is that to
take down enemies--which move freakishly fast down very tight
corridors towards you, and that is IF they are not coming at you
from behind--you have to shoot their limbs off to keep them from
flying at you. Yikes! Using a variety of mining and
cutting tools, you have to basically chop folks off at the legs in
order to slow them down and eventually kill them...and, monsters
keep getting bigger and faster all the way to the finale. The
game's gore will turn off the majority of sane, logical adults
(i.e., not me).
I hate it when games are this one-dimensional, even if they are
well done and spooky. In this respect, the game rarely makes
you think and never forces you to do any puzzles; essentially, it is
12-15 hours of walk down hallway, grab part/hit switch/check room,
walk back down the hallway, take out monsters, insert part/hit
switch/enter next area. Again, this is very effective in "Dead
Space", but don't expect an experience that really forces you to get
creative. You normally have enough ammo and health packs to
take everything down, and save for moments where you die thanks to a
randomly placed trap, you will probably not have much trouble
working through the game.
Not bad. Just not anything out of the ordinary, even if it
is well produced.
Rating: eBay
Feedback? Comments? Salma Hayek's digits?
justin@bellviewmovies.com
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
"$40": Usually
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
"eBay": This
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
Seconds."
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
"Dogshit":
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience
for you!