SOCOM
2004
"SOCOM" is really two distinct games: single player, and
online multiplayer.
Single Player: The campaign mode in this game is at times
quite cool, as you lead your four-person SEAL team through various
hot spots around the world. Using a limited number of weapons,
you are tasked to take out bad guys, recover documents, take out
installations, rescue hostages, and other assignments by using your
voice communicator to tell your CPU teammates what to do. This
can be very fulfilling and quite tense...IF the schmoes on your
squad can do those things correctly, which is quite rare. This
leads to an inordinate amount of profanity on your part as you try
to get your team to take out enemies in various parts of the map or
watch your ass as you enter a room; the number of times you will
hear your teammates over your communicator dying outnumbers the days
of a calendar year. Despite all of this, the action element is
still cool, and every loves assassinating targets under cover of
night.
Multiplayer: The idea of multiplayer is cool--8-on-8
warfare, with the ability to communicate with your teammates to
strategize, protecting or assaulting various targets, and
eradicating the other team completely for victory. However,
until you get good at multiplayer, you will spend a crazy amount of
time on the sideline, because due to the functionality of the online
component, if you die, you don't respawn until the six-minute
matches are over. That means a lot of time where you sit there
watching teammates do everything if you did quickly, which I did a
LOT of early on while adjusting to multiplayer. Having good
teammates might assure you some success, but more importantly, it's
just a lot of fun talking to other guys as you set up snipers, choke
points, and yell as you are killed over your communicator.
All together, you get a game that is somewhat satisfying on both
levels. You won't play single player through more than once,
but with multiplayer, if you get good at it, it can be some good
times.
Rating: eBay
Feedback? Comments? Hot doughnut tip?
justin@bellviewmovies.com
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
"$40": Usually
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
"eBay": This
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
Seconds."
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
"Dogshit":
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience
for you!